Fill The Water: Line Draw
What is Fill The Water: Line Draw?
Fill The Water is a Fluid-Dynamics and Path-Constrained physics puzzle. The technical core involves "Real-Time Vector Sketching," where players draw custom paths to guide a liquid flow into a container. It focuses on the logic of gravity and surface friction, requiring players to balance ink usage with structural stability to bypass obstacles while minimizing fluid waste.
Description
Draw custom paths to guide a flow of water into a container. Account for fluid dynamics and gravity to bypass obstacles while minimizing waste for a perfect rating.
How to Play
A water source is located at the top, and a glass/container is at the bottom. Your goal is to fill the container to the "Goal Line." Interaction involves drawing a line with your finger/mouse. Once the line is drawn, the water begins to flow. Your lines act as "Physical Barriers" that water will bounce off or slide along. You must account for "Fluid Inertia"—water will splash if it hits a surface too fast. You must avoid hazards that vaporize or block the water.
How to Get High Scores in Fill The Water: Line Draw
Achieving a "Perfect" rating depends on "Minimalist Curvature." Do not draw thick, long walls; use the "Funnel Technique." Draw a small, curved "C" shape directly under the source to catch the water and a narrow "Slide" to guide it into the glass. A pro tip is to "Anchor your Lines" against environmental blocks to prevent them from falling under the weight of the water. Using less "Ink" (shorter lines) is the primary multiplier for your final star rating.
Frequently Asked Questions
Q: Why did my line fall and crush the glass?
Lines are subject to gravity. If you draw a line in "Mid-Air" without connecting it to a static wall or block, it will fall. You must build "Braces" or "Hooks" to keep your structures stable.
Q: Can I draw multiple lines?
Usually, you must complete your drawing in one continuous stroke. Once you lift your finger, the "Physics Simulation" begins and the water starts to flow, so you must plan the entire path beforehand.
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